The Emergent Properties of Meat
Blog
Software
Hardware
About me
Photography
 Logos
Bigger projects: emc2 & AXIS
Friends' pages:
Alex
Bill
Chris
Jon
Michael
Email me: jepler@unpy.net

« zeldaTp.dat: complete corresponding source code (part 2 of ?) | Newest entries | How to tunnel vmware over ssh »

I spent a few evenings trying to get an indication that my code inside the savegame was being executed on the wii (basically inserting what I had identified as the color setting function at the start of the shellcode area) and didn't have an immediate success. But now Nintendo has released a set of updates which specifically block the Zelda hack. They have inserted special code in the system menu to specifically check the length of NUL-terminated strings in the Zelda: Twilight Princess savegame file. This would reduce a GPL'd zelda loader from being an important piece of Free software to being an uninteresting footnote, so I'm not going to spend more time on this endavour.

If you're a reader with an interest in savegame exploits, though, I urge you to read this; if you have an existing homebrew loader such as HBC, you can use wiifuse+net to read and install savegame files without needing any keys. Let me know when you have something interesting!

Entry first conceived on 17 June 2008, 11:53 UTC, last modified on 17 June 2008, 12:03 UTC



Powered by the Emergent Properties of Meat. Copyright © 2004-2008 Jeff Epler
[æ]