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I modified wiifuse to work over the wireless network. unfortunately, for me it crashes very shortly after starting. Update: after fixing two memory leaks (one in wiifuse-server, one in libogc), it works for minutes at a time. Update2: New feature in version net3: if you don't specify an identity with -i, the one on the disc inserted in your wii is used (no need to extract the tmd/tik/cert first).
Sample session:
$ wiiload server/wiifuse_server.dol ... $ ./wiifuse -n 10.0.2.49 mnt title's data path is "/title/00010000/525a4445/data" $ ls mnt/title/00010000/525a4445/data banner.bin loader.bin zeldaTp.dat
Among other problems: Python's rotted my brain to the point where I can't use the C resolver library. IP addresses only on the commandline. sorry.
Also, I changed the paths to the keys/tickets/tmds to be incompatible with your system. (but just pop a disc in and go)
The libogc patch is reportedly in CVS, but I haven't checked it yet.
Files currently attached to this page:
| libogc-network-leak.patch | 426 bytes |
| wiifuse-0.2.0+net3.tar.gz | 32.4kB |
Entry first conceived on 7 June 2008, 1:43 UTC, last modified on 19 March 2009, 16:43 UTC